I worked on this project with 3 other graduate students as part of the Stanford mechatronics depth coursework (ME 218A). The task was to build a working prototype of a space themed arcade game in under 3 weeks. For our design the hardware consisted of servos, IR phototransistors/LEDs, potentiometers, keypad, pressure sensor, and LED lighting. The game operates on a state machine software architecture coded in C and running on a Tiva microcontroller. In order to complete our game (e.g. take over the galaxy), users had to complete the following steps in a particular order: pull the lever at the correct position, point the turret to the correct planet, enter the correct passcode, press on the pressure sensor, and push the fire button. 
My responsibilities consisted of the entire mechanical design and coding up drivers for some individual parts (e.g. pressure sensor, keypad, etc.) to integrate into our state machine. 
For a more detailed technical overview, please visit our project page
 
This is the CAD model I made to quickly prototype the design.